Choose a toy, then click the battlefield. Unlimited uses.
Choose a shape and click or drag over the lower half of the field to paint individual troops. Adjust Brush Size for narrow lines or large blocks. Every shape has unlimited troops. Select Blue or Red to paint in its half of the battlefield. Right-drag to erase the selected army. Undo (Ctrl/⌘ Z) removes your last stroke. Click to place kings.
Walls block both armies and can be destroyed. Gates open or close using Gate controls: select the owning army and click a gate. Moats have 900 base HP and block movement until destroyed. Troops can attack enemy moat segments to clear a crossing. Trenches slow everyone by 45% and halve damage taken by friendly troops inside. Drag to lay segments; rotate with R or the rotation button. Leave gaps or gates across moat lines. Stationary cannons have 1,000 HP and fire single-target shots for 180 base damage every 2.5 seconds at 300 range. All defenses are available in the Build tab. Barracks are stationary buildings with 2,000 base HP. Each produces one friendly light infantry every 2 seconds while battle runs, and stops producing when destroyed. Light infantry have 200 base HP and pistols that deal 10 base damage every 0.65 seconds. You can build Barracks or place infantry directly, including during combat. Squares and Circles are balanced fighters. Triangles fire at range. Diamonds and Kites are fast flankers. Hexagons absorb damage. Bazookas fire explosive rockets that damage nearby enemies. Supertanks have 3,000 base HP and fire normal cannon shots for 240 base damage against one enemy, with no splash damage or special attacks. They move slowly and reload every 2 seconds. Gunners fire rapid bullets and have 1,000 base HP. Stormtroopers have 1,000 base HP, reduce all incoming damage by 99%, and fire for 70 base damage—twice the Gunner’s 35. Every hit has a 0.5% (1 in 200) chance to make a Stormtrooper self-destruct, dealing up to 600 blast damage to both armies within a 65-unit radius. Mages fire frost bolts that chain through up to six enemies, dealing 160 base damage with 15% less per bounce and slowing movement by 50% for 3 seconds. Every third cast calls down a meteor after a 1-second warning, dealing 400 base damage in a 70-unit radius and slowing survivors for 4 seconds. Mages now have 600 HP and cast every 1.1 seconds. Your king strengthens nearby troops. Battles end when one army is completely eliminated.
Begin battle to watch the armies fight. Keep Reinforcements selected to paint more troops during live or paused battles. Choose Give orders to click a troop from the selected army, then right-click its destination. Right-drag in Reinforcements mode erases troops; undo is available before battle. Space pauses; speed buttons change the pace. Reset restores your deployment.
The Toys tab has six unlimited toys: Buffer boosts allied troops in a 120-unit circle with +50% damage and movement speed for 10 battle seconds (recasts refresh, never stack); Meteor shower drops seven enemy-damaging meteors; Chain lightning jumps through up to 12 opponents; Healing pulse restores 50% maximum HP to nearby selected-army troops and buildings; Shockwave pushes opposing troops without crossing barriers; Clone brush samples any troop, then paints full-health copies for the selected army. Powers work in live or paused battles. Clone brush also works before battle.
Sandbox has no currency, locked levels, or troop costs. Load any of 13 red army presets, or paint both sides yourself. Upgrades are free toggles that apply equally to both armies in the next battle.
An independent browser adaptation inspired by We March as One.
Necromancer: 200 base HP. Automatically raises a nearby dead enemy every second, up to 5 total per Necromancer, within 200 range. Undead join its army at full health with their original troop abilities and a green outline. Buildings and already-undead troops cannot be raised. Undead Necromancers cannot raise more troops.
Futuristic troops: Laser trooper fires instant beams; Plasma lancer fires splash blasts; Cryo sentinel slows enemies for 4 seconds; Nanobot swarm regenerates 60 HP/sec; Titan mech has 5,000 HP, 70% armor, and a rail cannon.
New troops: Medic heals allies (90 HP/sec); Engineer repairs buildings (160 HP/sec); Sniper fires a 420-range rifle; Flamethrower burns a cone of enemies; Juggernaut cleaves nearby enemies with 60% armor.
Toggle any upgrade for free. Modifiers apply equally to both armies in the next battle. No prerequisites.
Load any preset for the red army, then paint or erase either side before you fight.